Cloud // Ex-SOLDIER
Bracket 4 · Tournament readout

RULE ZERO.read this first.

Rule-zero script, five-Game-Changer disclosure including Mana Vault, and the salt management for a competitive pod.

01 // Readout

Bracket 4 readout.

Optimized Naya voltron. 5 Game Changers: Enlightened Tutor, Smothering Tithe, Jeska's Will, Mana Vault, Crop Rotation. No combos, no extra turns. Kill turn 4 to 5.

// Bracket 4 · competitive

Compliance checklist

Classification
Bracket 4 (Upper Tier). Competitive pods only.
Game Changers
5 listed: Enlightened Tutor, Smothering Tithe, Jeska's Will, Mana Vault, Crop Rotation.
Infinite combos
None.
Mass land denial
None.
Extra turn spells
None. Full Throttle is extra combats.
Fast mana
Sol Ring (exempt) + Mana Vault (GC) + Arcane Signet.
Tutors
Enlightened Tutor (GC), Crop Rotation (GC, instant-speed land tutor); equipment tutors (Stoneforge, Steelshaper's, Open the Armory, Nazahn, Stonehewer Giant). No black tutors.

01 // Readout

Read this before sitting down for competitive pod play. The script is for rule-zero. The compliance is what to volunteer if asked. The Q&A is for the specific questions players run at you across pods.

Compliance checklist

Game Changers (5)

Swaps from B3

Two cards come out to lift this build to five Game Changers. The slot count stays at 100; the speed and ceiling change.

Out Cultivate
In · GC Mana Vault
Fast mana replaces slow ramp. Cultivate is a T3 land into hand + battlefield; Mana Vault is +3 colorless on T1. Trade one turn of ramp setup for the T2 Cloud line. Vault counts toward Hellkite Tyrant artifacts too.
Out Evolving Wilds
In · GC Crop Rotation
Instant-speed land tutor instead of a sorcery-speed fetch. Evolving Wilds always enters tapped and only ever finds a basic. Crop Rotation finds *any* land at instant speed and the land you find is available immediately. Different card entirely; same slot.

If they ask

Any tutors?
Any Game Changers?
Any infinite combos?
Salt level?
Fastest kill?
What's the wincon?
09 // Glossary

MTG terms that show up above.

Open glossary
Game Changer
A specific card on Wizards' published list. Bracket 3 caps at 3; Bracket 4 has no published cap but a higher count weights rule-zero. This B4 build runs 5: Enlightened Tutor, Smothering Tithe, Jeska's Will, Mana Vault, Crop Rotation. The B3 build runs 3 of 3.
Bracket
The published power-tier system for Commander: 1 (precon), 2 (casual), 3 (upgraded/standard), 4 (high-power), 5 (cEDH).
Voltron
Stack everything on one creature, swing for the kill. Old metagame slang. Cloud is the textbook voltron commander.
Commander damage
Damage from a commander tracks per-source. 21 commander damage from one source kills the dealt-to player regardless of life total.
ETB
'Enters the battlefield'. Triggered abilities that fire when a permanent comes into play. Cloud's free-equip is an ETB.
Equip
An activated ability on an Equipment card. Pay the cost, attach to a creature you control. Sorcery speed only.
Attach
Putting an Equipment (or Aura) onto a creature. ETB triggers like Cloud's are 'attach', not 'equip', so they bypass the equip cost and the sorcery-speed limit.
Free equip
Equip without paying the printed cost. Cloud's ETB, Puresteel Paladin (metalcraft), Sigarda's Aid, Hammer of Nazahn (ETB), Stonehewer Giant, Forge Anew, Balan.
Treasure
Sacrificial colorless artifact token. Tap, sac, add one mana of any color. Counts as an artifact for Hellkite Tyrant.
Phase Out
Phased-out permanents are treated as though they don't exist until their controller's next untap step. They aren't destroyed, exiled, returned, or stolen. Robe of Stars, Clever Concealment.
Cascade
When you cast a card with cascade, exile from the top of your library until you exile a non-land with a lesser mana value, then cast it free. Nahiri's combat trigger uses similar dig-and-cast mechanics.
Affinity
A cost-reduction keyword: this spell costs 1 less for each Artifact you control. Not in this deck, but the term comes up.
Modified
A creature is modified if it has counters, equipment, or auras on it. Some payoffs scale off this.
Vigilance
Attacking doesn't tap the creature. Red XIII, Samut, Shadowspear-equipped Cloud.
Lifelink
Damage dealt also gains you that much life. Shadowspear, Aerith.
Mindslaver
You control target player's next turn: their draws, plays, attacks. From the Dominion Bracelet attack trigger at 7+ power.
Metalcraft
Active when you control 3+ artifacts. Puresteel Paladin reads 'if you have metalcraft, equip costs you 0'. Trivial to turn on here.
Impulse draw
Exile from the top of your library, you may play those cards this turn (or sometimes longer). Jeska's Will, Professional Face-Breaker.
Mulligan
Shuffle your hand back, draw 7 again. Standard EDH mulligan: each mull, put one card on the bottom at end of the process.
Mana Vault
Two-mana artifact (costs 1 generic). Tap for 3 colorless. Doesn't untap during your untap step; instead, you may pay 4 or take 4 damage each untap step to untap it. Legacy fast-mana classic. Counts as a Game Changer in this build.
Crop Rotation
Instant. Sacrifice a land you control to tutor any land from your library directly into play untapped. Instant-speed means you can grab Command Beacon mid-removal to dodge commander tax, or grab Slayers' Stronghold to set up haste effects. Game Changer in this build.
Command Beacon
Colorless land. Tap, sacrifice: put your commander from the command zone into your hand. Bypasses commander tax. Crop Rotation finds it at instant speed.
Slayers' Stronghold
Colorless land. {2}{R}{W}, tap, sacrifice: target creature gets +2/+0, vigilance, and haste until end of turn. Sorcery-speed activated ability. Crop Rotation finds it at instant speed; activation happens next main phase or on a follow-up turn.
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